一个随机画圆弧的效果有几个属性可调整也不多描述了看看就知道了 Webjx.Com
点击这里看演示
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贴一下代码有兴趣的看一下吧刚加了下注释
//******************* draw_arc ************************//******************* 作者:boenlee *******************//舞台元件://可视区域元件--mask//移动按钮--up_btn, down_btn, left_btn, right_btn//文本框--angle_txt, time_txt, r_txt, thickness_txt//复选按钮--trace_check, leaf_check//重画按钮--redraw_btn//库链接元件://叶子--leaf//***************************************************//画小于等于45度的圆弧,任意角度开始//mc:目标mc名称//ox:原点x位置//oy:原点y位置//r:半径//origin_angle:起始角度//angle:弧的角度,正数顺时针画弧,负数逆时针画弧//thickness:线的粗细//rbg:线的颜色//alpha:线的透明度//返回:圆弧终点坐标,终点为角度大的点,与angle符号无关function draw_small_arc (mc:MovieClip, ox:Number, oy:Number, r:Number, origin_angle:Number, angle:Number, thickness:Number, rbg:Number, alpha:Number):Object { var origin_angle:Number = origin_angle % 360; Webjx.Com var angle:Number = angle % 360; origin_angle = angle < 0 ? origin_angle + angle : origin_angle; angle = Math.abs (angle); angle = angle > 45 ? 45 : angle; var ctrl_r:Number = maintain_digit (1 / cosD (angle / 2) * r, 4); var ctrl_sin:Number = maintain_digit (sinD (origin_angle + angle / 2), 4); var ctrl_cos:Number = maintain_digit (cosD (origin_angle + angle / 2), 4); var org_sin:Number = maintain_digit (sinD (origin_angle), 4); var org_cos:Number = maintain_digit (cosD (origin_angle), 4); var achr_sin:Number = maintain_digit (sinD (origin_angle + angle), 4); var achr_cos:Number = maintain_digit (cosD (origin_angle + angle), 4); with (mc) { lineStyle (thickness, rbg, alpha, false, "normal", "none"); Webjx.Com moveTo (org_cos * r + ox, org_sin * r + oy); curveTo (ctrl_cos * ctrl_r + ox, ctrl_sin * ctrl_r + oy, achr_cos * r + ox, achr_sin * r + oy); } return {x:achr_cos * r + ox, y:achr_sin * r + oy};}//画小于等于360度的圆弧,任意角度开始//参数及返回值与draw_small_arc函数相同function draw_arc (mc:MovieClip, ox:Number, oy:Number, r:Number, origin_angle:Number, angle:Number, thickness:Number, rbg:Number, alpha:Number):Object { var origin_angle:Number = angle < 0 ? origin_angle + angle : origin_angle; var angle:Number = Math.abs (angle); var times:Number = int (angle / 45); var last_angle:Number = angle % 45; if (times >= 8) { times = 8; last_angle = 0; 网页教学网 } for (var i:Number = 0; i < times; i++) { draw_small_arc (mc, ox, oy, r, 45 * i + origin_angle, 45, thickness, rbg, alpha); } return draw_small_arc (mc, ox, oy, r, 45 * times + origin_angle, last_angle, thickness, rbg, alpha);}//小数保留//val:要处理数值//maintain:保留位数//返回:处理后的数function maintain_digit (val:Number, maintain:Number):Number { var multiple:Number = Math.pow (10, Math.abs (maintain)); return Math.round (val * multiple) / multiple;}//以角度为参数计算sin值function sinD (angle:Number):Number { return Math.sin (Math.PI / 180 * angle);}//以角度为参数计算cos值function cosD (angle:Number):Number { return Math.cos (Math.PI / 180 * angle);}//随机颜色function rnd_color ():Number { 网页教学网 return random (255) << 16 | random (255) << 8 | random (255);}//弧线颜色数组,由于随机颜色比较丑,所以选择几个比较好的颜色var color_arr:Array = [0xFF1111, 0xEDB83D, 0xEBEB1D, 0x99E91F, 0x20E91F, 0x23E4E3, 0x1DC2EB, 0x1B45ED, 0x6F1BED, 0xC21BED, 0xEB1DEB, 0xF017AF, 0xF01784, 0xFFFFFF];//叶子颜色数组,原因同上var leaf_color_arr:Array = [0x25EB25, 0xF3F347, 0x4AF09D, 0xF2AD48];//起始角度var origin_angle:Number;//弧的角度var angle:Number;//弧度是否随机var angle_rnd:Boolean;//方向var dir:Number;//上一个弧的方向var old_dir:Number;//弧的个数var time:Number;//弧所在圆的坐标var posx:Number;var posy:Number;//弧终点位置var pos_obj:Object;//半径var r:Number;//弧线粗细var thickness:Number;//是否跟踪var is_trace:Boolean = false;//是否有树叶生长效果var leaf_grow:Boolean = false;//用于画弧线的mcvar line_mc:MovieClip; Webjx.Com //初始化属性function init_prop () { line_mc.removeMovieClip (); line_mc = this.createEmptyMovieClip ("line_mc", 1); line_mc.setMask (mask); line_mc._x = mask._x; line_mc._y = mask._y; origin_angle = random (4) * 90; angle = get_txt_value (angle_txt, 0, 0, 10, 360); if (angle == 0) { angle_rnd = true; } else { angle_rnd = false; } dir = random (2) ? 1 : -1; posx = random (100) - 50; posy = random (100) - 50; time = get_txt_value (time_txt, 50, 10, 10, 200); r = get_txt_value (r_txt, 20, 5, 5, 50); thickness = get_txt_value (thickness_txt, 5, 1, 1, 10); Webjx.Com }//主函数function main () { if (--time > 0) { dir = random (2) ? 1 : -1; origin_angle += angle; //如果当前弧的方向与前一个的不同,计算当前弧所在圆的原点位置 if (dir + old_dir == 0) { posx += cosD (origin_angle) * 2 * r; posy += sinD (origin_angle) * 2 * r; origin_angle += 180; } if (angle_rnd) { angle = dir * (random (50) + 50); } else { angle = dir * Math.abs (angle); } pos_obj = draw_arc (line_mc, posx, posy, r, origin_angle, angle, thickness, color_arr[random (color_arr.length)], 100); //加载树叶 if (leaf_grow) { line_mc.attachMovie ("leaf", "leaf" + time, time, {_x:pos_obj.x, _y:pos_obj.y, _rotation:random (360), _xscale:random (50) + r * 2 + thickness * 5, _yscale:random (50) + r * 2 + thickness * 5, _alpha:random (100) + thickness * 5}); var leaf_color:Color = new Color (line_mc["leaf" + time]); leaf_color.setRGB (leaf_color_arr[random (leaf_color_arr.length)]); } //跟踪 Webjx.Com if (is_trace) { line_mc._x = mask._x - pos_obj.x; line_mc._y = mask._y - pos_obj.y; } old_dir = dir; } else { delete line_mc.onEnterFrame; }}//获取文本框内容,为数值//txt_name:文本框名称//nan_val:文本内容非数字时所取值//zero_val:文本内容为0时所取值//min_val:文本内容最小值//max_val:文本内容最大值function get_txt_value (txt_name:TextField, nan_val:Number, zero_val:Number, min_val:Number, max_val:Number) { if (isNaN (Number (txt_name.text))) { txt_name.text = String (nan_val); } else if (Number (txt_name.text) == 0) { 网页教学网 txt_name.text = String (zero_val); } else if (Number (txt_name.text) < min_val) { txt_name.text = String (min_val); } else if (Number (txt_name.text) > max_val) { txt_name.text = String (max_val); } return Number (txt_name.text);}//重画redraw_btn.onRelease = function () { delete line_mc.onEnterFrame; init_prop (); line_mc.onEnterFrame = main;};//选择是否跟踪trace_check.onRelease = function () { is_trace = !is_trace; this.gotoAndStop (Number (is_trace) + 1);};//选择是否生长树叶leaf_check.onRelease = function () { leaf_grow = !leaf_grow; this.gotoAndStop (Number (leaf_grow) + 1); Webjx.Com };var keep_moving:MovieClip = this.createEmptyMovieClip ("keep_moving", 2);var speed:Number = 10;//移动line_mcfunction moving (speedx:Number, speedy:Number) { keep_moving.onEnterFrame = function () { line_mc._x += speedx; line_mc._y += speedy; };}//停止移动function stop_move () { delete keep_moving.onEnterFrame;}//按钮控制up_btn.onPress = function () { moving (0, speed);};down_btn.onPress = function () { moving (0, -speed);};left_btn.onPress = function () { moving (speed, 0);};right_btn.onPress = function () { moving (-speed, 0);};up_btn.onRelease = up_btn.onReleaseOutside = down_btn.onRelease = down_btn.onReleaseOutside = left_btn.onRelease = left_btn.onReleaseOutside = right_btn.onRelease = right_btn.onReleaseOutside = function () { 网页教学网 stop_move ();};//键盘控制var key_lis:Object = new Object ();key_lis.onKeyDown = function () { switch (Key.getCode ()) { case 37 : moving (speed, 0); break; case 38 : moving (0, speed); break; case 39 : moving (-speed, 0); break; case 40 : moving (0, -speed); break; }};key_lis.onKeyUp = function () { stop_move ();};Key.addListener (key_lis);init_prop ();line_mc.onEnterFrame = main; Webjx.Com
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